As Published on Friday, 5 January 2007 at Animation Xpress
Wipro's Gaming and Animation Practice focuses on outsourced services in the areas of entertainment games, serious games and serious animation. Moving forward, we would be gradually edging into the Co-Production Model and IP creation.
NASSCOM has estimated the global market size of the Games and Animation industry at $30.8 billion in the year 2005, poised to grow up to approximately $46 billion by the year 2009. Though Entertainment sector would account for a significant portion of the animation market, the trend in the Gaming and Animation space is the rise of Serious Games.
Serious Games are games that are used for serious applications. This is right now a fledgling industry, but is expected to grow at a very rapid rate. Given Wipro's strong engineering presence with industry leaders in Medical, Aerospace, Automotive Electronics etc, we are expecting to have a strong presence in this space.
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