In an era where technology is changing fast every day, computers too have been bitten by the change-bug, by becoming more of a lifestyle statement rather than a machine for everyday use. Computers have now become an inseparable part of human life as they have become portable
In the fast-track life computers and laptops come handy when one needs to communicate with anyone in any part of the world, perform multiple functions – watch videos, listen to music and play games.
Sony said it will add chat services, Internet telephony and video-to-video communications to its popular PlayStation Portable game unit, an upgrade the Japanese company hopes will transform the PSP into wireless multimedia communications device.
Sony said Wednesday it had struck a four-year deal with British Telecom to provide these and other services on the PSP. The new units are scheduled to be shipped by the end of the year and owners of existing PSPs will eligible to receive an upgrade for these services.
Sony India today announced the launch of the much-anticipated PLAYSTATION®3 (PS3™) computer entertainment system, the groundbreaking next generation computer entertainment system, for sale in India. In addition to the PS3™ hardware, a software line up of over 12 first- and third-party titles will be available nationwide.
At the heart of PS3™ is the Cell Broadband Engine™, one of the most-advanced computer processors in the world, that enables massive floating point calculation, and Blu-ray Disc™ (BD) drive, providing a true High Definition (1080p) next-generation gaming and movie experience in the home, as well as up to 50 GB of data capacity for video game developers to store content – five times the capacity of a DVD. PS3™ also features a 60-GB hard disk drive (HDD), built in Wi-Fi adapter and multiple memory card slots.
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DETAILED ANALYSIS OF PERFORMANCE SPECIFICATIONS
CPU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.
The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.